Founder & CEO: Zach is the founder of Rapture Game Studios. Zach spends his time managing projects, recruiting new members, and organizing development meetings.
VP of Operations: Josh is the Production Manager for Rapture Game Studios, LLC. His job consists of developing design documents, working with the web site team and assisting with finances.
Pipeline Manager: Steven is the Lead Developer for the Rapture Team, his duties consist of environmental development, character development and many other jobs for the game design process.
Mobile Team Lead: Keith is the Mobile Team Lead. His main priorities are to lead a team to develop the next games that will be on the mobile platforms.
Lead Programmer: John is the Lead Programmer for Rapture Game Studios. His job is to utilize his skills to make the gameplay work efficiently.
Lead Writer and Conceptual Artist: Shaun's work consists of him creating the stories that will immerse the player into the games. He also works on all game art and concept straight from his story implementation.
3D Modeler: Nick is one of the 3D Modelers of the studio. His job consists of developing 3D models that are needed for game development.
Environmental Artist and Animator: Michael is the environmental artist for the games that RGS develops, he also works with the animation team to fine tune the characters and anything else that pertains to animating.
Composer and Sound FX: Dan is the music guru of RGS. He writes all the music and creates sound fx for the games.
Assistant Writer: Eric is the assistant writer and a conceptual artist of RGS.
CFO: Derek's job at RGS is to make sure all finances are taken care of for the company.
UI, HUD, and Texture Artist: Zach is the user interface designer and heads up display designer, he also textures the models that need to be done for the games.
Animator/Technical Director His job is to build character rigs and make them move.
3D Artist: Christian's job is to build level assets and 3D models for games that we develop.
Lead Environmental Artist: He focuses on building epic worlds and leading the environmental team.
2D Artist: Debbie is the 2D Artist of RGS, she works on concept art and visually expresses the game concept.
Character Artist and Animator: He focuses on 3D modeling characters and assets.
Music and Sound FX: Jeremy utilizes his strong music background to help develop epic music and sound effects for our games.